Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pUr33-ECbfh-S6WuJ-4fUtw-sNjeC | 15/19/7 | 93.1 | 1.08 | 2026-07-05 13:19:59 · 38m 35s | |
| CSGO-9MULO-noNTZ-qdq8S-Ao7Kp-AhnEM | 12/18/5 | 63.2 | 0.85 | 2026-07-04 17:09:06 · 38m 18s | |
| CSGO-rPjGE-iHVAh-ujEJP-WQehG-9of4D | 24/13/5 | 110.3 | 1.58 | 2026-06-30 17:20:49 · 34m 59s | |
| CSGO-NxSsV-rHwoq-WRqTE-RNVQS-evbxJ | 8/19/8 | 48.2 | 0.57 | 2026-06-29 16:41:38 · 39m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.