Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dDaEW-3r3zv-zzUAo-H5W6p-HDpcG | 9/12/0 | 68.7 | 0.85 | 2026-06-30 18:49:32 · 19m 43s | |
| CSGO-NbETz-H3Gnd-n5YHG-tjRZZ-kZhzO | 37/16/6 | 173.3 | 2.37 | 2026-06-28 01:13:47 · 29m 30s | |
| CSGO-NvVAJ-Vt5G7-XJWJa-i7yKd-hFhCG | 21/7/3 | 140.2 | 2.17 | 2026-06-22 22:19:09 · 20m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.