Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KoM8U-7aQVP-2faFe-GHUc7-6z8aC | 10/18/5 | 53.1 | 0.73 | 2026-07-03 21:10:13 · 34m 37s | |
| CSGO-sRyfy-a2bur-fVnXn-KRd7a-5ueiK | 15/16/4 | 74.1 | 1.09 | 2026-07-03 20:30:51 · 34m 40s | |
| CSGO-QccYK-36qKV-bH9YC-NM6xA-UoZUN | 21/17/13 | 117.8 | 1.54 | 2026-07-02 22:20:16 · 38m 51s | |
| CSGO-rHTy4-DTypd-Van8U-u9mKY-zakoE | 12/14/3 | 78.8 | 0.88 | 2026-07-01 21:43:01 · 23m 53s | |
| CSGO-hfJLw-opfoZ-ubdqC-7X5U9-xo8vO | 9/13/2 | 56.6 | 0.81 | 2026-07-01 21:08:50 · 25m 45s | |
| CSGO-NLAzH-aBedJ-6m5i8-tNXL3-wLPYE | 12/14/5 | 76.6 | 1.02 | 2026-07-01 20:36:34 · 24m 41s | |
| CSGO-wtEbv-jB3O4-XGktX-KEWRn-M4R4M | 21/13/5 | 103.0 | 1.58 | 2026-06-30 22:54:13 · 38m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.