Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BBAvt-vnk7R-EwjyZ-uMJax-SMOtQ | 19/17/7 | 102.0 | 1.27 | 2026-07-03 18:41:07 · 37m 48s | |
| CSGO-SiaVV-cqYSy-YOXUN-53rOK-6bZYO | 18/18/6 | 87.4 | 1.17 | 2026-07-03 17:49:07 · 39m 6s | |
| CSGO-rdmG6-EBSdW-ywrEa-NZs87-LpphH | 20/17/7 | 105.7 | 1.37 | 2026-07-03 17:00:20 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.