Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3AsMH-xMpeO-iP62h-aQ6vC-7TQ7B | 25/15/12 | 117.2 | 1.66 | 2026-07-04 22:23:14 · 40m 37s | |
| CSGO-bp4Mo-Px8Qt-cWirm-nXrbV-7FFdH | 23/17/9 | 105.0 | 1.46 | 2026-07-03 20:16:46 · 43m 8s | |
| CSGO-jKEuS-CNCHC-WcrVy-8fhHu-b2VjM | 15/11/8 | 115.8 | 1.56 | 2026-07-03 16:10:08 · 24m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.