Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PypMx-yJQyB-ZBFjk-qPLpW-FHtdA | 6/16/4 | 41.9 | 0.41 | 2026-06-28 15:41:01 · 23m 57s | |
| CSGO-AzXhH-PmHaY-ZFAc6-ThDVW-rZ7nM | 14/15/7 | 72.5 | 1.01 | 2026-06-17 15:55:38 · 41m 44s | |
| CSGO-ubVuY-rRoGY-8icsD-jRTqu-7MnQD | 15/14/4 | 66.8 | 1.01 | 2026-06-16 17:18:14 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.