Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GD6AZ-roCwU-Gv5UX-bNGrj-uXNtQ | 9/19/5 | 48.2 | 0.60 | 2026-06-27 19:53:59 · 40m 29s | |
| CSGO-iLd3b-7jRBj-ROqmX-a9Qzc-hQAfD | 12/20/4 | 68.8 | 0.76 | 2026-06-27 19:07:31 · 37m 10s | |
| CSGO-SiqQo-3H9Cf-SRzzB-Es3sH-5HQRO | 9/20/6 | 57.0 | 0.62 | 2026-06-27 18:25:46 · 36m 45s | |
| CSGO-sLDvE-MBo4N-A9vHz-uMqtN-anUaK | 5/19/6 | 41.6 | 0.38 | 2026-06-26 20:20:13 · 45m 4s | |
| CSGO-MCufL-KhbOr-LifJ3-VPj5H-KdWXC | 12/23/5 | 64.2 | 0.66 | 2026-06-26 19:24:29 · 52m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.