Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ejGYi-MS7NU-ofH5D-GXUYT-A7QBD | 7/16/3 | 50.5 | 0.48 | 2026-07-03 21:32:14 · 26m 35s | |
| CSGO-JBSJf-UHWaj-LZzRo-Sfr75-2pmwG | 16/10/5 | 96.6 | 1.53 | 2026-07-03 21:01:56 · 23m 8s | |
| CSGO-DyvNJ-3FdKK-TYnLx-5fq7M-mHHnK | 14/16/10 | 104.0 | 1.17 | 2026-07-03 20:29:34 · 28m 43s | |
| CSGO-4Xo7e-S6Wvs-wT9yL-33zqn-LsXfE | 26/7/7 | 130.2 | 2.15 | 2026-06-28 19:39:16 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.