Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DrA3D-opqDH-KTzNR-8MWbd-CQVPA | 23/14/2 | 120.7 | 1.48 | 2026-07-04 03:30:01 · 26m 48s | |
| CSGO-TuWy7-8nAxE-fwGod-FFNDv-FhnEM | 35/15/6 | 147.0 | 2.25 | 2026-07-04 02:37:11 · 27m 2s | |
| CSGO-L23zx-NxxaA-YcKSJ-CjdFb-7PVPA | 34/11/5 | 174.3 | 2.60 | 2026-07-04 02:02:26 · 29m 34s | |
| CSGO-7idFo-kJOeQ-ccqPN-RFhLA-4yTaK | 15/20/6 | 82.8 | 1.02 | 2026-07-04 01:26:17 · 30m 34s | |
| CSGO-vdysR-iRXtE-4x4xE-Rwe23-wquLA | 17/16/5 | 89.4 | 1.12 | 2026-06-30 07:45:49 · 27m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.