Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GMM5v-HkbeH-woOQP-Vxpje-9jmMC | 14/14/5 | 82.2 | 1.09 | 2026-07-01 22:54:11 · 28m 8s | |
| CSGO-OeYvS-JfXu4-rO5zC-S8tsY-NZYML | 5/15/3 | 43.0 | 0.34 | 2026-06-25 23:23:48 · 28m 9s | |
| CSGO-t3CuA-SrESw-oXfRN-JKUp7-ZUxXD | 21/18/6 | 95.3 | 1.33 | 2026-06-24 22:55:24 · 41m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.