Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FZt8J-o8dCG-k7Ljy-NMqCV-QmztJ | 15/15/5 | 84.4 | 1.11 | 2026-06-30 02:03:39 Β· 35m 22s | |
| CSGO-DpFVG-RBdX9-LqP4u-ZKwDh-mYb7L | 14/16/3 | 62.3 | 0.86 | 2026-06-28 01:46:51 Β· 40m 9s | |
| CSGO-Pc4Yt-OShd2-m4iSS-zfOYa-cvmHB | 21/17/4 | 70.6 | 1.12 | 2026-06-27 19:38:55 Β· 44m 15s | |
| CSGO-oJzSJ-5rP6U-zmLoM-CZLXG-wcpmJ | 14/18/4 | 70.8 | 0.80 | 2026-06-16 20:14:15 Β· 40m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.