Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kBbNm-Fk4Wr-xndXR-SmOGk-AEVjM | 1/5/1 | 5.9 | 0.12 | 2026-07-03 15:09:33 · 7m 1s | |
| CSGO-SZFip-ORC8G-FJq6N-DvyyB-UUYkF | 2/8/4 | 40.6 | 0.38 | 2026-07-03 14:45:55 · 18m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.