Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pY6Gd-zVTay-LEEOk-MbRze-YjEuA | 20/16/0 | 82.2 | 1.23 | 2026-07-03 06:14:38 · 33m 10s | |
| CSGO-fjTvq-89o4w-doLXL-qifue-84fGH | 13/7/2 | 48.9 | 1.34 | 2026-07-02 03:24:24 · 27m 38s | |
| CSGO-ZzVBp-o4tDY-HTiFp-SxAGF-U9JjC | 13/5/4 | 110.9 | 1.78 | 2026-06-30 23:10:10 · 19m 7s | |
| CSGO-VrWEn-cC7F5-4cUnX-zJEPi-LPGCF | 15/14/0 | 68.6 | 0.99 | 2026-06-30 22:34:49 · 29m 36s | |
| CSGO-jC4Kv-oJxTs-rhOJH-jEofb-Gkb3K | 24/15/9 | 118.9 | 1.56 | 2026-06-29 17:35:51 · 36m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.