Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nuohA-EL5em-j8TfZ-w4vvE-k8tCQ | 17/14/4 | 100.2 | 1.25 | 2026-06-29 21:16:06 · 26m 18s | |
| CSGO-UXJ7e-WULoS-kWLpv-vLF6d-RZ8SA | 20/15/11 | 116.2 | 1.54 | 2026-06-27 18:58:40 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.