Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jKOrh-f5HLQ-UvFBw-yXZdi-uipNO | 32/15/7 | 145.6 | 2.05 | 2026-07-07 17:15:15 · 30m 47s | |
| CSGO-mPFKv-5iEND-cQoWz-J6yF8-3LPYE | 17/13/6 | 83.9 | 1.27 | 2026-06-26 16:47:25 · 34m 58s | |
| CSGO-RBzOy-Xe7dn-4RBny-rKsmG-f9hWA | 21/18/6 | 100.8 | 1.32 | 2026-06-24 18:52:50 · 40m 0s | |
| CSGO-HF5fP-59aSf-NOpmU-rTYJH-2T88F | 18/16/7 | 99.3 | 1.46 | 2026-06-20 21:00:43 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.