Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lfs8i-asyEw-OqVp3-9OQQm-DiRFE | 16/16/5 | 84.0 | 1.02 | 2026-06-28 17:12:32 · 31m 56s | |
| CSGO-vS8mU-3ftYv-HSESc-xyGLU-M7pxA | 18/20/7 | 96.9 | 1.12 | 2026-06-28 15:40:18 · 39m 39s | |
| CSGO-FkPVk-mhnCx-OLM82-itpwC-VUeZH | 12/12/9 | 79.8 | 1.23 | 2026-06-12 19:14:59 · 29m 39s | |
| CSGO-BVKGK-5aNRW-E2bhD-VxuFx-5CfyC | 10/6/2 | 74.6 | 1.43 | 2026-06-09 17:09:29 · 20m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.