Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-af8Dy-Xiav2-oyK8L-aHrqn-qWHzN | 13/18/9 | 69.8 | 0.88 | 2026-07-04 23:17:00 · 47m 24s | |
| CSGO-8WKFG-XdUbB-rDZMo-qR3AK-28CBM | 15/9/7 | 93.5 | 1.40 | 2026-07-03 19:20:07 · 28m 2s | |
| CSGO-HaRad-eXNpP-yGep8-3Wq6e-REDVF | 10/12/9 | 52.8 | 0.91 | 2026-06-29 18:50:48 · 38m 43s | |
| CSGO-iJmAZ-LeHob-Q8R5u-rLapq-Q4zAC | 13/16/3 | 90.6 | 1.05 | 2026-06-20 00:52:35 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.