Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XbvGp-MsxyW-TWBry-oi4tr-e3AkE | 16/20/7 | 69.6 | 0.90 | 2026-07-01 20:31:34 · 41m 27s | |
| CSGO-85dUY-F8mmD-mzSto-fokhn-M4R4M | 22/17/4 | 115.1 | 1.43 | 2026-06-29 21:44:49 · 35m 1s | |
| CSGO-v3x6R-yczDO-OR5kQ-dwtNc-cZrKG | 24/14/3 | 124.3 | 1.87 | 2026-06-22 17:11:09 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.