Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YfK3M-wctNB-jhkk6-iKMjL-tJpxA | 17/19/8 | 91.0 | 1.09 | 2026-06-30 21:43:45 · 33m 28s | |
| CSGO-qOOw2-cRPYC-Sr8yO-zThec-8EAkE | 12/10/3 | 96.7 | 1.38 | 2026-06-28 10:34:50 · 22m 8s | |
| CSGO-Z4kkN-Wd5pd-viB3K-zbZXL-xH2cQ | 20/14/3 | 74.1 | 1.30 | 2026-06-25 20:10:03 · 40m 50s | |
| CSGO-ek2wk-PEA9t-izpoB-UmQZJ-xST8N | 19/17/7 | 94.9 | 1.33 | 2026-06-16 19:30:03 · 33m 27s | |
| CSGO-WVA7o-jGizW-AWymK-hTq4Z-KjNpP | 13/21/3 | 66.5 | 0.73 | 2026-06-14 19:59:08 · 42m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.