Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HWsp3-Eskuo-fsuFk-wFfN3-Sz8rN | 22/20/4 | 70.6 | 1.04 | 2026-07-05 19:45:40 · 58m 28s | |
| CSGO-bEE3u-72mnU-4wZB4-B6roR-AmhvN | 20/15/5 | 88.8 | 1.36 | 2026-07-04 20:15:38 · 41m 15s | |
| CSGO-J6NpA-bDiVy-fNe9e-Vec55-KzBND | 18/14/2 | 68.1 | 1.25 | 2026-07-04 19:29:00 · 36m 47s | |
| CSGO-JWA5O-MN5i3-dpzUU-YHwRV-4RwLA | 13/13/11 | 74.4 | 1.15 | 2026-07-02 19:41:17 · 32m 44s | |
| CSGO-AEGvz-CmZqZ-yPszK-zksZJ-GJpEM | 10/12/6 | 78.6 | 1.08 | 2026-07-01 20:59:10 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.