Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ra4Ur-w9UZc-seGj3-Vcaa5-WBUWJ | 12/17/11 | 85.8 | 1.01 | 2026-06-26 22:45:09 · 39m 53s | |
| CSGO-vZZ4p-F6ipu-LNGqE-6FOSU-uQJLH | 10/17/8 | 57.1 | 0.84 | 2026-06-26 22:03:24 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.