Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KR5s3-GKTNN-72bAi-GG3sq-Bht4N | 12/14/3 | 75.2 | 0.89 | 2026-06-28 17:47:52 · 26m 41s | |
| CSGO-boFu4-rZ59P-ay43V-AdZTd-55vTC | 20/24/6 | 65.6 | 0.90 | 2026-06-25 11:42:19 · 57m 22s | |
| CSGO-5U657-bVZMv-pdKcq-kX9nB-jAhaB | 10/13/1 | 59.3 | 0.73 | 2026-06-15 18:39:49 · 19m 19s | |
| CSGO-VbemM-HzRDJ-nrBDN-u7TCi-DFAkE | 22/12/5 | 102.6 | 1.52 | 2026-06-15 13:33:45 · 34m 38s | |
| CSGO-xtsSX-eBbDG-rs3VC-tf5PA-yKKeB | 17/23/13 | 80.8 | 0.96 | 2026-06-14 20:52:06 · 50m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.