Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PRpkJ-i4TCa-iQ6RG-E7Okc-sFzAC | 10/14/6 | 72.0 | 0.86 | 2026-06-28 03:11:59 · 28m 8s | |
| CSGO-kem43-amROf-JBjzQ-WUYQ2-ozioE | 17/14/7 | 85.4 | 1.30 | 2026-06-28 01:37:22 · 36m 42s | |
| CSGO-LOeqE-vCuSw-NrAqe-xFJfH-fxF4C | 8/12/6 | 70.1 | 0.96 | 2026-06-28 01:05:52 · 26m 54s | |
| CSGO-JotUN-nNCyZ-Uz6Xf-o7KGX-RQCmQ | 24/21/7 | 80.9 | 1.22 | 2026-06-28 00:11:51 · 50m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.