Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Uafx-3opXJ-2naUN-zGGuP-H7GrL | 14/12/2 | 62.1 | 1.10 | 2026-06-25 13:33:44 · 30m 44s | |
| CSGO-2MssC-3CFQj-FseNs-Pj2Bv-oWRKF | 21/14/2 | 85.0 | 1.41 | 2026-06-22 13:53:07 · 30m 30s | |
| CSGO-Q6vuD-soT9z-NbiTF-rozrj-24wPB | 19/16/5 | 92.1 | 1.17 | 2026-06-22 13:05:10 · 42m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.