Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TfYks-jK6eZ-V8tM8-X4LhF-8oZEC | 20/8/1 | 113.4 | 1.97 | 2026-06-27 08:44:09 · 25m 14s | |
| CSGO-U4PLr-AEsCG-QQGiZ-BeUoZ-NGXbD | 20/23/10 | 71.9 | 1.10 | 2026-06-24 06:30:11 · 45m 39s | |
| CSGO-CBo45-hyMSb-u59uG-iVjSF-UxqFF | 25/15/9 | 143.0 | 1.87 | 2026-06-09 13:24:50 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.