Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vsc8j-8h3sk-LUZ5F-GNfeX-rPdKP | 4/9/0 | 22.6 | 0.23 | 2026-07-04 11:16:52 · 15m 22s | |
| CSGO-Arc6f-6L7xn-2CPYh-qLwTv-NMOtQ | 8/15/6 | 71.5 | 0.73 | 2026-06-27 11:11:48 · 21m 55s | |
| CSGO-KTMeR-3R9un-KOKHu-EJb2C-cpEVF | 13/15/5 | 64.4 | 0.97 | 2026-06-25 14:01:35 · 39m 45s | |
| CSGO-kThNy-N8NvO-JNVCe-mnmyz-UqDZG | 10/13/3 | 70.6 | 0.83 | 2026-06-16 14:55:52 · 29m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.