Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QxUhN-diqe5-uMKuF-5Yh3B-KUGnK | 14/10/7 | 78.0 | 1.33 | 2026-07-03 19:33:33 · 33m 50s | |
| CSGO-2pAOH-EVEpd-2oBzV-ikot6-SVKaA | 16/10/10 | 99.4 | 1.52 | 2026-06-28 20:25:44 · 26m 21s | |
| CSGO-3dLae-GDE2k-xtuZf-X37OV-MvNUD | 13/15/1 | 75.3 | 1.02 | 2026-06-26 23:17:10 · 27m 50s | |
| CSGO-Sr4NZ-NzdEp-JNt8U-tGs8s-UXOYE | 17/21/10 | 73.6 | 1.01 | 2026-06-26 22:19:05 · 45m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.