Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bcAyQ-a7vLs-trBOV-WcJ7Q-mG64E | 17/16/3 | 89.9 | 1.11 | 2026-07-01 09:39:44 · 29m 52s | |
| CSGO-nPQsw-xnQpD-as4qw-BPLtA-n9ROG | 15/15/6 | 62.8 | 0.98 | 2026-06-29 11:19:10 · 36m 18s | |
| CSGO-xhZ7o-XSim2-eDUA5-QDUN9-nKMkO | 23/23/5 | 85.6 | 1.04 | 2026-06-19 10:39:29 · 44m 17s | |
| CSGO-LLivi-sOBHS-U7TDO-wXOrJ-sbjsF | 19/10/1 | 102.4 | 1.73 | 2026-06-18 10:19:00 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.