Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eZrvj-i2Upe-zaPuZ-EYHfw-s2ohH | 12/19/4 | 56.2 | 0.82 | 2026-07-01 16:45:05 · 44m 12s | |
| CSGO-6pUBq-fWRoS-aYpAn-rRpoT-4vkbN | 9/18/5 | 56.0 | 0.65 | 2026-06-25 21:20:37 · 38m 59s | |
| CSGO-z6Ysa-XPwOk-qOAWP-haPup-oXc3K | 14/7/3 | 88.9 | 1.37 | 2026-06-25 18:16:13 · 28m 2s | |
| CSGO-xtkk9-zPcCY-Kwf5p-eqMAo-yiOUD | 19/20/5 | 64.2 | 1.06 | 2026-06-18 18:35:13 · 54m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.