Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t6GPQ-CSdmC-eAuaO-c29WY-8ZPmH | 27/21/2 | 107.6 | 1.50 | 2026-07-03 19:24:09 · 37m 27s | |
| CSGO-2zuL4-y2AQZ-rdTv5-oLOnp-rDN6H | 18/11/5 | 102.1 | 1.60 | 2026-06-30 21:36:55 · 26m 38s | |
| CSGO-RopBj-q89xT-7XyOi-mV3TE-zn33L | 24/17/3 | 100.6 | 1.34 | 2026-06-28 19:38:18 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.