Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J29rV-kxMV9-nUT5f-hS94e-xjTOG | 20/16/4 | 73.0 | 1.26 | 2026-07-03 16:41:29 · 38m 34s | |
| CSGO-HHDML-zxOO4-c8PuR-a6Wem-M4R4M | 14/18/3 | 76.2 | 0.89 | 2026-06-25 15:59:33 · 34m 23s | |
| CSGO-MWvfb-Wd2mb-JZzwk-pk7JA-udTnB | 16/21/9 | 71.6 | 0.87 | 2026-06-18 18:55:02 · 52m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.