Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Op9Pu-AH8nb-LtVV8-DzZKn-B495Q | 12/17/4 | 66.6 | 0.84 | 2026-07-03 21:40:39 · 37m 25s | |
| CSGO-vUTRT-PUaxz-mjnqJ-8N7T4-LMDAA | 11/15/1 | 60.3 | 0.84 | 2026-07-03 21:05:10 · 28m 3s | |
| CSGO-Pwhb8-juiQV-J4UkG-K4GKT-MQCmQ | 15/11/5 | 74.5 | 1.25 | 2026-06-25 20:43:04 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.