Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-da4uL-URwHC-arton-S74xU-buxwQ | 14/15/3 | 71.4 | 0.98 | 2026-07-05 14:54:28 · 25m 27s | |
| CSGO-JBs5x-JJK2E-SyocL-ysdSE-kosSJ | 20/13/8 | 101.9 | 1.54 | 2026-07-04 10:53:59 · 42m 7s | |
| CSGO-pd8cD-5ORSW-5cStd-dVFqw-zePNN | 15/9/3 | 89.1 | 1.49 | 2026-06-27 20:18:30 · 21m 10s | |
| CSGO-znJAb-MPVAs-6osQE-4XJJ2-vVkDA | 22/16/7 | 114.6 | 1.41 | 2026-06-27 10:44:32 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.