Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s5BVp-45ukL-obQhV-K6RKn-JYBUM | 9/12/4 | 52.0 | 0.86 | 2026-07-06 13:44:17 · 32m 12s | |
| CSGO-Jkp7h-PotCp-NvobE-5ZEWW-yueiK | 21/15/5 | 99.9 | 1.41 | 2026-06-29 16:38:20 · 36m 13s | |
| CSGO-SkwMZ-8qyNA-mYpqr-U4EsG-UxqFF | 17/17/3 | 87.9 | 1.14 | 2026-06-15 19:15:46 · 40m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.