Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LK8UD-Rz3Hh-vc7Cx-N5ZO8-AVVzE | 23/9/1 | 114.5 | 1.88 | 2026-06-23 12:04:43 · 27m 8s | |
| CSGO-5uDrQ-q5XQ5-FSHwA-rT8b3-8LhWA | 10/12/1 | 63.7 | 0.86 | 2026-06-21 14:37:42 · 23m 9s | |
| CSGO-eQRQW-E8r5r-DBS2u-JNP3O-xvkbN | 24/17/12 | 88.7 | 1.38 | 2026-06-12 19:07:40 · 53m 37s | |
| CSGO-jE9bZ-ucR7n-zFGDw-PiDX4-ZAFKO | 24/21/8 | 94.8 | 1.25 | 2026-06-08 16:49:16 · 54m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.