Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b9LuZ-q2wR9-eYaie-q2Rw8-hd5yD | 7/14/2 | 66.5 | 0.59 | 2026-06-24 22:55:54 · 26m 27s | |
| CSGO-tsmAX-MJnfS-EinnP-2Nxpm-qYBEB | 20/17/7 | 95.3 | 1.29 | 2026-06-24 22:17:05 · 36m 3s | |
| CSGO-Ci3tb-LWrt8-QbZvn-XFRit-z2dOQ | 14/16/6 | 68.4 | 1.00 | 2026-06-23 21:03:05 · 30m 27s | |
| CSGO-ZLHJk-X5kf2-vYMPW-KzWp4-hUoEM | 13/17/4 | 75.9 | 0.89 | 2026-06-19 21:12:42 · 32m 51s | |
| CSGO-hGmTq-Fhke2-fmdkF-2BONv-ffMbM | 8/12/5 | 65.1 | 0.80 | 2026-06-18 20:21:04 · 29m 48s | |
| CSGO-oNcAS-eoZOk-G98qM-YzUEM-qc6uC | 26/16/5 | 117.3 | 1.67 | 2026-06-16 16:56:59 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.