Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SeFR4-VJCn6-MVfMT-rEOqS-iaM2G | 14/17/7 | 78.7 | 0.94 | 2026-07-05 12:34:14 · 35m 34s | |
| CSGO-Ei2oJ-ebuYq-oL3BP-hYxJP-p7GaA | 20/13/8 | 124.3 | 1.66 | 2026-06-26 18:09:16 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.