Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pcsZj-hFRAP-xaahD-rmNRf-tOeFO | 12/17/8 | 83.9 | 0.95 | 2026-07-02 18:51:04 · 36m 12s | |
| CSGO-etexF-rvsNc-ffaX9-sD8m6-dV4RG | 15/14/6 | 82.1 | 1.32 | 2026-06-25 17:48:47 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.