Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-H7emR-Yyj4M-GMohw-ucGW8-qd2UO | 7/18/8 | 53.2 | 0.46 | 2026-06-24 15:04:04 · 34m 44s | |
| CSGO-fO8vn-wuPbY-DDnds-u4EQH-koXPA | 10/15/1 | 52.3 | 0.79 | 2026-06-24 14:36:26 · 24m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.