Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hv4Xw-sB4eB-BzrZC-YH5CX-kvbxJ | 11/10/5 | 72.0 | 1.08 | 2026-07-05 14:49:17 · 29m 52s | |
| CSGO-p6YZz-ib4cJ-phr44-e3nmt-uMOcF | 9/16/8 | 66.1 | 0.74 | 2026-07-01 16:06:38 · 35m 46s | |
| CSGO-btYXC-mZy3Y-DU2NN-7AOvj-dYmQD | 5/16/6 | 50.4 | 0.34 | 2026-06-28 19:39:05 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.