Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QML6K-uxnEa-LJv64-ZArx3-VeruL | 22/16/3 | 91.7 | 1.23 | 2026-07-03 05:39:15 · 40m 31s | |
| CSGO-ExavP-ozShw-GHewJ-wc5Bx-8BRmH | 14/15/9 | 87.7 | 1.10 | 2026-06-28 13:27:28 · 29m 21s | |
| CSGO-oX6ci-MFBnE-9JUxK-zf6cK-SwJ5O | 19/18/6 | 66.7 | 1.06 | 2026-06-25 18:15:04 · 49m 19s | |
| CSGO-fhsK7-Jfbob-jA2zp-CEoWK-ZxqFF | 25/17/9 | 79.0 | 1.31 | 2026-06-23 18:10:51 · 46m 22s | |
| CSGO-59vPL-GQ79r-JftTL-t59uA-bp8eD | 19/11/6 | 122.3 | 1.58 | 2026-06-16 18:38:39 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.