Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MnbSv-pGeRv-jRuZZ-c9BJn-uE26A | 4/3/0 | 15.5 | 0.31 | 2026-07-03 14:20:17 · 32m 56s | |
| CSGO-et9Ne-uNo9Z-5VxYn-WXmce-OjvvE | 28/22/6 | 111.5 | 1.39 | 2026-07-03 03:58:54 · 55m 34s | |
| CSGO-AaVQT-8fBE5-wxkMo-eacCm-uXNtQ | 19/22/10 | 99.0 | 1.13 | 2026-06-30 17:14:45 · 47m 27s | |
| CSGO-K5jwe-YND4L-HkxYn-BeCCq-jhLfN | 23/14/5 | 118.1 | 1.62 | 2026-06-28 09:08:05 · 35m 58s | |
| CSGO-WGQUz-VN5tQ-2QiHo-LZqoq-Q4zAC | 32/20/5 | 112.2 | 1.46 | 2026-06-17 18:32:49 · 42m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.