Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PebU3-85fBv-4Uzix-VK8Hu-bswTC | 12/16/3 | 55.0 | 0.78 | 2026-06-29 11:15:43 · 33m 11s | |
| CSGO-DkzQt-wCJYv-dmpCF-7WSxU-ym7SA | 18/17/12 | 91.8 | 1.27 | 2026-06-29 10:38:15 · 32m 24s | |
| CSGO-5yAXD-G9PV9-9JvxN-7BNf2-CLtCQ | 9/16/1 | 55.1 | 0.57 | 2026-06-29 10:04:08 · 30m 26s | |
| CSGO-tqtXY-Amoy3-HPWsD-rsZYQ-HnF8D | 15/15/8 | 62.0 | 0.99 | 2026-06-29 09:20:43 · 36m 56s | |
| CSGO-TfYks-jK6eZ-V8tM8-X4LhF-8oZEC | 12/13/2 | 73.2 | 0.89 | 2026-06-27 08:44:09 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.