Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JzkfM-WZXZp-wnMy7-BjnzX-EQM6H | 7/17/6 | 58.9 | 0.64 | 2026-07-05 14:19:22 · 30m 16s | |
| CSGO-2URm5-9CS3S-LUvBO-efjts-uWq7C | 16/18/7 | 76.9 | 1.10 | 2026-07-05 13:16:22 · 36m 30s | |
| CSGO-SeFR4-VJCn6-MVfMT-rEOqS-iaM2G | 11/15/4 | 57.8 | 0.82 | 2026-07-05 12:34:14 · 35m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.