Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4PCRX-qwWKi-oY4MW-RbHKo-bifiK | 17/16/5 | 80.0 | 1.21 | 2026-07-03 05:14:10 · 42m 38s | |
| CSGO-YO7YO-xutmL-qmPs5-23Jkw-vB3xK | 6/17/1 | 44.7 | 0.35 | 2026-06-30 11:59:02 · 35m 29s | |
| CSGO-PebU3-85fBv-4Uzix-VK8Hu-bswTC | 9/17/8 | 78.3 | 0.80 | 2026-06-29 11:15:43 · 33m 11s | |
| CSGO-DkzQt-wCJYv-dmpCF-7WSxU-ym7SA | 14/17/6 | 78.1 | 0.97 | 2026-06-29 10:38:15 · 32m 24s | |
| CSGO-Vyfpv-vJDzV-TzDbr-wnGwe-ftLMB | 5/15/2 | 45.0 | 0.32 | 2026-06-29 10:18:10 · 16m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.