Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4MUo-QYauq-STNBB-29f6z-O2GGG | 9/15/6 | 43.2 | 0.67 | 2026-07-05 03:39:49 · 44m 6s | |
| CSGO-qpprG-9ekUP-Rtyr8-JY97Y-rup3B | 10/17/5 | 77.9 | 0.64 | 2026-07-05 00:34:56 · 27m 48s | |
| CSGO-3dtb5-QKQsa-tbd9j-Q7Smy-8fwXD | 15/16/11 | 102.8 | 1.21 | 2026-07-03 00:44:23 · 32m 38s | |
| CSGO-5ajsE-HP6c4-44BjL-RaJiS-WawDK | 17/7/1 | 104.5 | 1.68 | 2026-06-30 03:19:46 · 23m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.