Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mcd4G-RzW7y-ifazs-ndbJ3-OAqVQ | 24/7/4 | 116.8 | 2.01 | 2026-07-01 15:11:24 · 34m 24s | |
| CSGO-9rOBD-zkEEp-HchYC-S9xke-h5EiJ | 13/14/6 | 68.0 | 1.08 | 2026-06-30 10:07:01 · 33m 4s | |
| CSGO-vf7Y6-6JPXr-A9MYi-Dm7pA-BL4VH | 11/13/1 | 56.8 | 0.82 | 2026-06-25 14:22:31 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.