Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOKpm-exidJ-35AJy-SWirs-wWOpP | 6/10/4 | 57.6 | 0.94 | 2026-07-05 19:52:33 · 21m 5s | |
| CSGO-YFaGM-aPfBC-eFL4f-xBibf-Vt3NF | 16/11/3 | 92.1 | 1.51 | 2026-07-05 19:19:52 · 22m 50s | |
| CSGO-CCviG-ck6TM-yLaFb-QNJCE-s9ROG | 16/17/3 | 74.8 | 1.00 | 2026-07-04 23:57:59 · 33m 47s | |
| CSGO-qVPcR-M27MB-2FWoS-9xTNP-HxhaB | 22/9/6 | 150.9 | 2.17 | 2026-07-04 22:52:41 · 20m 50s | |
| CSGO-h4uM5-2BMbv-8MxZE-JchzT-X7YpG | 17/17/2 | 89.1 | 1.08 | 2026-06-30 16:12:25 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.