Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qrJH4-r7mZQ-qcDPL-Sqr3h-ZYsFF | 7/10/4 | 47.3 | 0.79 | 2026-07-05 18:05:40 · 22m 53s | |
| CSGO-4YiHm-jQs5q-imbim-LpP4B-Uc8zP | 20/8/7 | 113.1 | 1.92 | 2026-07-05 17:36:54 · 26m 9s | |
| CSGO-LnmRV-KC4j3-wzumb-uoyff-PjNpP | 27/17/8 | 101.7 | 1.59 | 2026-06-21 17:20:57 · 36m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.