Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6WwQy-BF9kH-sOcYc-AKezu-rNcqA | 14/14/6 | 83.6 | 1.20 | 2026-07-06 01:06:37 · 35m 15s | |
| CSGO-jRyxn-FKSk9-P965w-W9VBt-uMOcF | 11/8/5 | 54.1 | 1.24 | 2026-07-05 22:45:26 · 32m 4s | |
| CSGO-SOcpU-pcWqd-9Tsns-jr4db-5jDFN | 25/12/7 | 118.7 | 1.76 | 2026-07-02 20:52:41 · 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.